Search Issue Tracker
Fixed
Fixed in 2.7.6
Votes
1
Found in [Package]
2.7.3
Issue ID
ADDR-4085
Regression
Yes
"Assigned editorAsset does not match type UnityEngine.Sprite" warning when assigning a Sprite to a ScriptableObject using AssetReferenceSprite
How to reproduce:
1. Create a 2D project
2. Create a ScriptableObject Script (Create > Scripting > ScriptableObject)
3. Make a public variable for an AssetReferenceSprite in the Script
4. Create the ScriptableObject (Create > ScriptableObjects)
5. Create a 2DSprite (Project > Create > 2D > Sprites)
6. Mark the 2D Sprite Addressable in the Inspector
7. Assign the 2DSprite to the ScriptableObject
8. Observe the Console
Expected result: No warning gets thrown
Actual result: Sprite does get assigned to the property field of the ScriptableObject, but a “Assigned editorAsset does not match type UnityEngine.Sprite” warning gets thrown
Reproducible in: 1.21.8 (2023.2.0a1), 2.7.3 (2023.2.0a1, 6000.0.58f1, 6000.2.5f1, 6000.3.0b2, 6000.4.0a1 (b924bdf158e1))
Not reproducible with: 1.21.2 (2023.2.0a1)
Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested
Notes:
- Error: Assigned editorAsset does not match type UnityEngine.Sprite. EditorAsset will be null.
- The ScriptableObject does successfully load the sprite at runtime after testing, it looks like the warning is misleading.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
- FrameTimingManager.GetLatestTimings adds background time to the next focused frame when the Player is unfocused
- PropertyDrawer gets disposed while still being active when adding a secondary component
- Realtime GI behaves differently when using Unlit (Amplify) and Lit (Shader Graph) shaders in URP
- API Updater strips Unity-owned Custom Attribute references within precompiled DLLs
Add comment