Search Issue Tracker
Fixed
Votes
0
Found in
2023.2.20f1
6000.0.8f1
Issue ID
UUM-74652
Regression
Yes
Assets Inspector information is no longer displayed when docking the Search Window
Steps to reproduce:
- Open any Project
- Open a Search Window through Window > Search > New Window
- Enable the Search Window's Inspector (F4)
- Search for and select a GameObject with lots of info displayed in the Inspector
- Dock this Window
Actual results: The Search Window Inspector's information is nulified and only buttons "Select", "Open", "Hide" are left displayed
Expected results: Since the Asset is still selected after docking the Window, the information in the Search Window's Inspector should still be visible to the user especially since selecting something else and selecting the Asset again produces that info once more
Reproducible with versions: 2023.1.0a15, 2023.1.20f1, 2023.2.20f1, 6000.0.8f1
Not reproducible with versions: 2021.3.40f1, 2022.3.35f1, 2023.1.0a14
Tested on (OS): Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed by another internal issue: UUM-73162: Docking the Search window breaks the window and throws a NullReferenceException error