Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.1.1f1
Issue ID
952613
Regression
No
AssetBundleCreateRequest.progress is always 0
Steps to reproduce:
1. Download and open the attached project(oc link)
2. Open scene "BundleLoader"
3. Enter Playmode
4. Observe console
Expected result: request.progress reports the correct value while the bundle is being loaded.
Actual result: request.progress always reports 0 while the bundle is loading
Reproduced on 5.5.5p2, 5.6.4p4, 2017.1.2p3, 2017.2.0p4, 2017.3.0f1, 2018.1.0a7
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
JotaRata
Nov 30, 2019 20:47
Still happens in 2019.2