Search Issue Tracker
Not Reproducible
Votes
7
Found in
4.6.1f1
Issue ID
656536
Regression
No
[AssetBundle] Fatal error when loading an AssetBundle containing UI Prefab and stopping the scene
Steps to reproduce this issue:
1. Open the attached project ('HOCMain')
2. Open 'Main' scene
3. It loads "UI" bundle and instantiates UI prefab
4. Play the scene
5 Notice that UI works fine
6. Now stop the scene
7 'FATAL ERROR!: CheckDisalowAllocation' error is shown and Unity closes
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
legendbone
Mar 06, 2015 03:30
when I stop the Game ,I had unload the assetbundle ,but I was not loading any of prefab in assetbundle at that time.
KoboldgamesUser
Feb 11, 2015 11:19
Possible workaround for me was to unload the assetbundle with AssetBundle.Unload(false) right after loading and caching the loaded prefab.
KoboldgamesUser
Feb 11, 2015 11:04
..and you dont have to instantiate the prefab. Loading per AssetBundleRequest is enough to cause the crash.
KoboldgamesUser
Feb 11, 2015 10:42
I got the same error when loading an assetbundle with a prefab that contains "UI" elements in unity 5.0.0b18. But it seems that only the input field leads to the crash.