Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.2f1
Issue ID
841092
Regression
No
AssetBundle.LoadAsset does not import assets when their name contains their own extension (.asset)
Steps to reproduce:
1. Download and open the attached project
2. Open scene "Main"
3. Run Assets-->Assetbundles-->Build AssetBundles
4. Run Assets-->Assetbundles-->Local AssetBundle Server
5. Hit play
6. Observe console logs - video in last edit
Expected result: all assets imported
Actual result: latter assets containing their own extension (.asset) in their names
Reproduced on 5.2.3f1, 5.3.6f1, 5.4.1p4, 5.4.2f1 , 5.5.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment