Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.0.5
Issue ID
LOC-521
Regression
No
Asset is not added to the Localization Shared group when the same Asset is used for more than one Locale
How to reproduce:
1. Open the attached "1382726_Repro.zip" project
2. In the Project window select "AssetTable"
3. In the Inspector press "Open in Table Editor"
4. Drag the "GameObject" Asset from Project window to Localization Tables English Locale object reference
5. Repeat the same for Chinese, Japanese, and Korean Locales
6. Open Addressables Groups (Window->Asset Management->Addressables->Groups
7. Expand "Localization-Assets-Shared" and "Localization-Assets-English (en)"
Expected results: "GameObject" Asset is in the "Localization-Assets-Shared" group
Actual results: "GameObject" Asset is in the "Localization-Assets-English (en)" group
Reproducible with: 1.0.0 (2019.4.34f1, 2020.3.24f1), 1.0.5 (2019.4.34f1, 2020.3.24f1, 2021.2.6f1, 2022.1.0b2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
Resolution Note:
Duplicate of LOC-523