Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0b1
Issue ID
561089
Regression
No
Asset import did not unload metadata path error when switching a sprite to texture in playmode
Steps to reproduce :
- import the texture attached
- set it to Sprite and Manual and apply
- open the Sprite Editor
- select Automation and Slice
- hit apply and close the Sprite Editor
- drag to sprite to the scene and press play
- while in play mode select the sprite in the Project Browser
- change it from Sprite to Texture
- press apply and notice the error in the console
Asset import did not unload metadata path. This will leak memory. File a bug with repro steps please.
UnityEditor.DockArea:OnGUI()
*Note :
Video attached.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment