Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
1164256
Regression
No
(Asset DB v1) Deleted Metadata is re-imported based on asset (as opposed to on default behaviour) created off
(Asset Importer) Deleted Metadata is re-imported based on asset (as opposed to on default behaviour) created off
Steps to Repro:
1. open a new project using Asset Database V1 in 2019.3
2. create a primitive Sprite asset (e.g. square, triangle, polygon, etc.)
3. view the asset in Explorer and move away the metadata file
4. re-import the sprite to create a new metadata file
Result: The new metadata file is based on the asset.
Expected: The new metadata file is based off default behaviour.
Note: The expected behaviour occurs when using Asset DB V2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
There is no currently documented expectation on this behavior, so the change in behavior brought in by the Assets Pipeline V2 (that also influences V1) is considered the new standard, unless there is a compelling business / workflow reason to keep the old behavior (we couldn't find a strong enough reason so far).