Search Issue Tracker
Fixed in 5.4.0
Votes
3
Found in
5.0.0f4
Issue ID
681101
Regression
No
Asset Bundle builder doesn't check cginc dependencies
To reproduce:
1. Open attached project
2. Click Bundles -> Build
3. Make some changes to Test.cginc
4. Click Bundles -> Build
5. Notice message "No AssetBundle needs to be rebuilt for this build."
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An additional Add node is created when double-clicking on a node in the ShaderGraph "Create Node" menu
- Shader Graph's Simple Noise node preview is black when no Active Targets are selected
- AudioSource starts playing at full volume when AudioMixerGroup is unloaded
- Audio fails to play in the WebGL Player when its clips are played in the Timeline
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
Sycobob
Mar 31, 2015 23:04
(It applies to EditorUtility.CollectDependencies and AssetDatabase.GetDependencies as well.)
Sycobob
Mar 31, 2015 23:02
Just came across this problem myself. It seriously complicates our attempt to automate parts of out asset pipeline.