Search Issue Tracker
Fixed
Fixed in 1.0.0-pre.3
Votes
0
Found in [Package]
1.0.0-pre.2
Issue ID
DANB-434
Regression
No
Aseprite Importer Animation Clip Timing
What:
If an ase file contains multiple tags, the final frame in the generated Animation Clip will use the last frame's duration, rather than the last frame in the tag. So if the final frame in the Ase file has a delay of 200ms, all generated Animation Clips final frame will have a delay of 200ms. This is wrong.
What we expect is that the final frame in an animation has the delay that the final frame in the tag in Aseprite has specified.
User report: https://www.reddit.com/r/Unity2D/comments/11rs0u9/comment/jcn1kx3/
PR: https://github.cds.internal.unity3d.com/unity/AsepriteImporter/pull/18
How to test:
- Bring in an Aseprite file with multiple tags.
- Change the individual frame timing of the last frame in the first tag.
- Verify in Unity that the change corresponds to Aseprite.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note:
Fixed for Aseprite 1.0.0-pre.3