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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.4p1
Issue ID
786754
Regression
No
Multiple Grass Textures lead to bleeding across atlas charts.
Steps to reproduce:
1. Download and open attached project "delete my.zip"
2. Open scene "1"
3. Notice artifacts floating above grass quads on terrain
Actual result: Artifacts above grass quads (see: http://screencast.com/t/izVM0wmFbZCS)
Expected result: No floating bits above grass
Note: For clearer view - paint bigger field with detail brush on terrain. Removing (enough) grass detail objects from terrain inspector, removes the artifacts
Tested and reproduced on:
Windows 10
Unity 5.1.4f1, 5.2.4p1, 5.3.4p2, 5.4.0b13
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Resolution Note (2019.1.X):
We are working on new grass and decoration systems. We will address this issue in the new system.