Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.6f1
2019.1.0a1
2019.2.0a1
Issue ID
1135131
Regression
No
Array of Enum nested inside Generic Class does not serialize correctly when the Project is built
Reproduction steps:
1. Open the Project inside of "GenericEnumBug.zip"
2. Open the "SampleScene" and play it
3. Notice on the UI that the Enum Array inside of a Generic Class has been serialized correctly
4. Build and Play the Project or launch the executable from "Build\GenericEnumBug.exe"
Expected: The built project displays information about the serialized Enum Array just like in the Editor on Play Mode
Actual: The built project displays that the Enum Array length is zero
Reproduces on: 2017.4.20f2, 2018.3.9f1, 2019.1.0b6, 2019.2.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this issue.