Search Issue Tracker
Fixed in 2022.3.9f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0b6, 2023.3.X, future release
Votes
15
Found in
2021.3.27f1
2022.3.1f1
2023.1.0b19
2023.2.0a18
Issue ID
UUM-37939
Regression
Yes
UWP ARM64 build fails when Script Debugging is enabled
How to reproduce:
1. Open the attached project "project2022.zip"
2. Build the project for UWP with Development Build and Script Debugging enabled
3. Open the built Solution
4. Build Solution with Release ARM64 settings
Expected results: Build is successful
Actual results: Build fails with multiple syntax errors
NOTE: This is being caused by an issue in the IL2CPP copy of the Mono code and has been fixed in the IL2CPP repo in this PR:
[https://github.cds.internal.unity3d.com/unity/il2cpp/pull/5346]
It just needs merging in all the Unity branches affected.
Reproducible with: 2022.1.0b1, 2022.3.1f1, 2023.1.0b19, 2023.2.0a18
Not reproducible with: 2021.3.27f1, 2022.1.0a16
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment