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In Progress

Fix In Review for 6000.5.X

Under Consideration for 6000.3.X, 6000.4.X

In Progress in 6000.5.X

Votes

1

Found in

6000.2.10f1

6000.3.0b8

6000.4.0a3

6000.5.0a1

Issue ID

UUM-125539

Regression

Yes

ArgumentException: Context does not exist is thrown when an attribute is connected to Strip Index

Visual Effects

-

How to reproduce:

  1. Import the attached VFX to any project
  2. Open VFX and make sure that vfx graph window is visible (if during play mode window Game View gets focused, switch back to VFX window)
  3. Enter Play Mode
  4. Exit Play Mode

Expected result: No errors thrown

Actual result: Errors thrown

 

Note:

  • Funtionality does not seem to be affected
  • Can be reproduced with domain reload as well

Reproducible with: 6000.0.50f1, 6000.4.0a2

Not reproducible with: 6000.0.49f1

 

ArgumentException: Context does not exist
UnityEditor.VFX.VFXData+<GetAttributesForContext>d__42.MoveNext () (at ./Library/PackageCache/com.unity.visualeffectgraph@c8807469794f/Editor/Data/VFXData.cs:248)
System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <35debb714aea4cd9b0221bb8b3f5103e>:0)
UnityEditor.VFX.VFXBasicInitialize.GenerateErrors (UnityEditor.VFX.VFXErrorReporter report) (at ./Library/PackageCache/com.unity.visualeffectgraph@c8807469794f/Editor/Models/Contexts/Implementations/VFXBasicInitialize.cs:137)
UnityEditor.VFX.VFXErrorReporter.GenerateErrors () (at ./Library/PackageCache/com.unity.visualeffectgraph@c8807469794f/Editor/Models/VFXErrorManager.cs:156)
UnityEditor.VFX.VFXErrorManager.GenerateErrors () (at ./Library/PackageCache/com.unity.visualeffectgraph@c8807469794f/Editor/Models/VFXErrorManager.cs:48)
UnityEditor.VFX.VFXGraph.RecompileIfNeeded (System.Boolean preventRecompilation, System.Boolean preventDependencyRecompilation) (at ./Library/PackageCache/com.unity.visualeffectgraph@c8807469794f/Editor/Models/VFXGraph.cs:1684)
UnityEditor.VFX.UI.VFXViewWindow.Update () (at ./Library/PackageCache/com.unity.visualeffectgraph@c8807469794f/Editor/GraphView/VFXViewWindow.cs:385)
UnityEditor.HostView.SendUpdate () (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:708)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:401)

Comments (1)

  1. atr0phy

    Mar 20, 2026 23:45

    In 6000.3.8f1 the error will also -sometimes- be accompanied by:

    Leak Detected : Persistent allocates 1 individual allocations. To find out more please enable 'Preferences > Jobs > Leak Detection Level > Enabled With Stack Trace' and reproduce the leak again.

    It's as if I were using Jobs/Burst, despite the fact that there isn't a single instance of Jobs/Burst being used anywhere in this project. This warning only ever accompanies the error triggered by this bug, and only appears sometimes.

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