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Under Consideration for 6.0.X
Votes
1
Found in [Package]
6.0.1
Issue ID
ARFB-471
Regression
No
ARCameraBackground is not visible when using the Deferred Rendering Path
Reproduction steps:
1. Open the attached “PhoneState” project
2. Open the “Assets/Scenes/ForReport.unity” Scene
3. Enter the Play Mode
4. Observe the Game View
Expected result: The background is visible
Actual result: The background is not visible
Reproducible with: 6.0.0-pre.5 (6000.0.0b14), 6.0.1 (6000.0.0f1)
Could not test with: 5.1.3 (2021.3.38f1, 2022.3.27 (Could not downgrade the required packages due to dependencies))
Reproducible on:
MacOS Sonoma 14.4.1 (Intel) Buildtime, Runtime Standalone
Windows 10 (user’s) Buildtime
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
ROG Phone, Android: 9 (user’s)
ROG Phone 5s, Android: 13 (user’s)
Not reproducible on: No other environment tested
Workaround: Select a different Rendering Path
Note: The Standalone Player logs “Cannot create camera background material compatible with the render pipeline" error
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Masashi-Wada
May 10, 2024 13:18
This report uses Built-in rendering. URP is not used.
With Built-in on 2022.3, I could see drawing on Deferred rendering, but will this change in Unity 6?