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By Design
By Design in 6.0.X
Votes
1
Found in [Package]
5.1.4
6.0.2
Issue ID
ARFB-478
Regression
No
AR Foundation's XR Simulation ignores Mouse input when trying to rotate the camera
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. In the Game view, hold the right mouse button and move the mouse to rotate the camera
Expected result: The camera gets rotated
Actual result: The camera is not moving
Reproducible with: 5.1.4 (2021.3.39f1, 2022.3.34f1), 6.0.2 (6000.0.7f1)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Workaround:
1. Enter the Play Mode
2. Open the Input Debug window (Window > Analysis > Input Debugger)
3. Click “Options”
4. Click "Simulate Touch Input From Mouse or Pen"
5. Click “Options”
6. Click "Simulate Touch Input From Mouse or Pen" to disable it
Comments (1)
-
CiaranWills
Jul 01, 2024 23:17
This is a known issue when having the Device Simulator window open when using AR Foundation's simulation. Closing the Device Simulator window should work around it.
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Resolution Note:
Ensure that in the Input Debug window (Windows > Analysis > Input Debugger) that the option "Simulate Touch Input From Mouse or Pen" is not selected.
The simulation camera relies on mouse input for navigating, but if this option is on then the mouse input is captured and converted into touch input.
Resolution Note (6.0.X):
Ensure that in the Input Debug window (Windows > Analysis > Input Debugger) that the option "Simulate Touch Input From Mouse or Pen" is not selected.
The simulation camera relies on mouse input for navigating, but if this option is on then the mouse input is captured and converted into touch input.