Search Issue Tracker
Fixed in 6000.2.15f1
Fixed in 6000.5.0a3
Votes
0
Found in
6000.2.13f1
6000.3.0f1
6000.4.0a5
6000.5.0a1
Issue ID
UUM-127754
Regression
Yes
[MacOS] APV lighting bakes incorrectly after the project is upgraded
How to reproduce:
1. Extract and open the attached "IN-117925.zip" project
2. Open the “OutdoorsScene”
3. Observe the Scene window
Expected result: the shadows are lighter due to indirect lighting
Actual result: the shadows are very dark and are not affected by indirect lighting
Reproducible with: 6000.2.13f1, 6000.3.0f1, 6000.4.0a1, 6000.4.0a5, 6000.5.0a1
Not reproducible with: 6000.0.62f1, 6000.3.0a6
Reproducible on: macOS 26.0.1 (M1)
Not reproducible on: Windows 11 (6000.2.5f1), Windows 11 (6000.2.13f1), Windows 11 (6000.5a3_4a121eb8f7f3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 6000.2.15f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-126723
Resolution Note (fix version 6000.5.0a3):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-126723