Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.5p3
Issue ID
806096
Regression
No
Application.targetFrameRate on WebGL is inaccurate
Steps to reproduce:
1. Open attached project
2. Add "FpsTest" scene to build settings
3. Build and run for WebGL
4. Notice how fps on WebGL averages about 26 even though Application.targetFrameRate is set to 30 (gif attached)
Note: doesn't reproduce on Standalone players
Reproduced with: 5.3.5f1 5.4.0b21
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment