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Fixed in 5.5.0

Votes

0

Found in

5.3.5p3

Issue ID

806096

Regression

No

Application.targetFrameRate on WebGL is inaccurate

WebGL

-

Steps to reproduce:
1. Open attached project
2. Add "FpsTest" scene to build settings
3. Build and run for WebGL
4. Notice how fps on WebGL averages about 26 even though Application.targetFrameRate is set to 30 (gif attached)

Note: doesn't reproduce on Standalone players

Reproduced with: 5.3.5f1 5.4.0b21

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