Search Issue Tracker
Fixed in 5.0.1
Votes
0
Found in
5.0.0f2
Issue ID
676192
Regression
No
Application.logMessageReceivedThreaded doesn't appear to log any messages
How to reproduce:
1. Open attached script in a new project
2. Attach script to any game object
3. Play the scene
- The script should output this in the log:
"A message logged"
"OnLogEvent1 received a log event"
"OnLogEvent2 received a log event"
- The output instead stops at "A message is logged"
- Modifying the attached script to use Application.logMessageReceived instead of Application.logMessageReceivedThreaded causes the script to work fine.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
DantaliaN
May 10, 2016 02:22
Still not work in 5.3.4f1