Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.2
2022.1
2022.1.0a12
Issue ID
1374229
Regression
No
Application crashes when switching to autorotation with the only available option being a reverse portrait
How to reproduce:
1. Open project "ScreenOrientation20174-TestProject.zip"
2. Open Build Settings (File>Build Settings)
3. Build for iOS
4. Open Xcode project and build for the device
5. In the app press "Autorotation"
6. In right side press "Portrait Upside Down"
7. Press "Portrait"
8. Press"Portrait Upside Down"
9. Press "Portrait"
10. Press "Portrait Upside Down"
Expected result: No crash
Actual result: App crashes
Reproducible with: 2019.4.31, 2020.3.20f1, 2021.1.25f1, 2021.2.0b16, 2022.1.0a12
Reproducible with: iPhone 12, iOS 14.1
Not reproducible with: iPad Pro 12.9 1st gen, iOS 13.4.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
Resolution Note (fix version 2022.1):
Fixed in: 2022.2.0a1
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b3
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.8f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.26f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.35f1