Search Issue Tracker
Not Reproducible
Votes
0
Found in
Issue ID
1337289
Regression
No
[M1] Apple Silicon Editor - Moving Timeline clip causes visual glitches
On Silicon Editor, moving a Timeline clip causes visual glitches. Tested on 2021.2.0a16 (Silicon build)
Reproduction Steps:
1 - Open any Unity project on an Apple Silicon machine (using the Silicon build of the Unity Editor)
2 - Create a new Timeline asset (Assets -> Create -> Timeline)
3 - Make sure the Timeline Window is visible and select the newly created Timeline asset
4 - Add a new Timeline track (ex: Activation track)
5 - Drag a clip on the track
Expected Result:
The clip should be moved without any obvious glitches.
Actual Result:
Visual glitches appear around the Timeline clip as it is moved (See attached video).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment