Search Issue Tracker
Fixed
Fixed in 6000.0.56f1, 6000.2.1f1, 6000.3.0a5
Votes
0
Found in
2021.3.51f1
2022.3.64f1
6000.0.52f1
6000.1.9f1
6000.2.0b8
6000.3.0a1
Issue ID
UUM-110368
Regression
No
Animator window shows a different layer name than the layer selected when the selected layer had its order changed by drag and drop
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new "Cube" GameObject (GameObject > 3d Object > Cube)
- Open the Animation window (Window > Animation > Animation)
- Create a new animation by pressing the "Create" button in the Animation window
- Open the Animator window (Window > Animation > Animator)
- Click "Layers" button in the Animator window
- Create a few new layers by pressing the "+" button
- Click and drag one of the layers to a different order
- Observe the layer name at the top of the Animator window
Actual results: Different layer name is shown than the layer that is selected
Expected results: The same layer name is shown as the selected drag and dropped layer
Reproducible with versions: 2021.3.51f1, 2022.3.64f1, 6000.0.52f1, 6000.1.9f1, 6000.2.0b8, 6000.3.0a1
Tested on (OS): macOS Silicon Sequoia 15.5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment