Search Issue Tracker
Fixed
Fixed in 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2
Votes
0
Found in
2021.3.51f1
2022.3.62f1
6000.0.50f1
6000.1.4f1
6000.2.0b3
Issue ID
UUM-107423
Regression
No
Animator State name overflows outside the visual box when the State has a long name
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a Cube GameObject (GameObject > 3D Object > Cube)
- Open the Animation window (Window > Animation > Animation)
- Create a new animation
- Open the Animator window (Window > Animation > Animator)
- Rename the new animation State to something very long
- Observe the Animator window
Actual results: The State name overflows and there is no limit on the name length so it can overflow infinitely
Expected results: The State name does not overflow, is shortened following with "..."
Reproducible with versions: 2021.3.51f1, 2022.3.62f1, 6000.0.50f1, 6000.1.4f1, 6000.2.0b3
Tested on (OS): macOS SIlicon Sequoia 15.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment