Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.2.0f3
Issue ID
1008518
Regression
No
Animator's transition doesn't change condition's type when Float/Int/Bool parameter is replaced with Trigger of the same name
How to reproduce:
1. Open attached project "Case_1008518-project".
2. Open Scene1.
3. Press on Cube and open Animator window.
4. Create parameter of type Bool named "Yes" and leave it at false.
5. Add "Yes" Condition to transition between Any State and New State 0 and set it to false.
6. Delete Bool parameter.
7. Create parameter of type Trigger named "Yes".
8. Run the scene.
Expected result: When replacing a parameter of type Bool/Int/Float with Trigger of the same name, Animator's transition changes it to Trigger, instead of leaving it as a previous one (Bool/Int/Float).
Actual result: When replacing a parameter of type Bool/Int/Float with Trigger of the same name, Animator's transition does not change parameter's type to Trigger but leaves it as a previous one (Bool/Int/Float). Therefore, even if Trigger is set, the transition does not happen, except if it is a false bool, then transition activates always.
Reproducible with - 2018.2.0a3, 2018.1.0b10, 2017.3.1p3, 2017.2.2f1, 2017.1.3p2, 5.6.5p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
Add comment