Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0b6
Issue ID
695622
Regression
Yes
Animator: Mix of Humanoid and Generic clips does not give expected warning
Animator: Mix of Humanoid and Generic clips does not give expected warning
1. What happened
5.1 Change - Animation: Mecanim: Human animation always have the highest priority
"...you should see a warning in the inspector if such case is detected with the name of the faulty animation clip and which transform is affected."
I did see the warning with other projects, but do understand why I don't get the warning with attached project and scene.
2. How we can reproduce it using the example you attached
Open Project
Open scene
Select Willard... character in Hierarchy view
... no warning for Humanoid to Generic clip transition.
open Animator and notice that I have a Humanoid clip transitioning to a Generic clip. The generic clip is ignored, as expected, but no warning about this on the Animator Component.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Browser Icons use the wrong Theme and Users are not shown any indication that process will be deferred when switching Editor Theme in Play Mode
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
- UIElements memory allocations grow when interacting with IMGUI custom Editor window
- AI Navigation Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
Add comment