Search Issue Tracker
Won't Fix
Won't Fix in 1.6.X
Votes
0
Found in [Package]
1.2.18
1.4.8
1.5.6
1.6.2
Issue ID
TB-50
Regression
No
Animations with Curves are not driving Animator parameters when played in Timeline
Reproduction steps:
1. Open the attached "AnimationCurvesTimelineTest.zip" project
2. Open the "AnimationCurvesTimelineTest" Scene
3. Enter Play Mode
4. Observe the characters (the left character is driven by Animator, the right character is driven by Timeline)
Expected result: Red and green boxes are correctly showing up on both, the Animator character, and the Timeline character
Actual result: The parameter values of the Timeline driven character Animation never change, thus red and green boxes never show up on the Timeline character
Reproducible with: 1.2.18 (2019.4.30f1), 1.4.8 (2020.3.19f1), 1.5.6 (2021.1.22f1), 1.6.2 (2021.2.0b13, 2022.1.0a11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
The properties are defined by the AnimatorController, and the the state of these properties is stored in the memory of the AnimatorController.
The state of the properties is in one PlayableGraph, and the Timeline is in another, with no communication possible between the two, so we can't fix this.
Resolution Note (1.6.X):
The properties are defined by the AnimatorController, and the the state of these properties is stored in the memory of the AnimatorController.
The state of the properties is in one PlayableGraph, and the Timeline is in another, with no communication possible between the two, so we can't fix this.