Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.2.6, 1.4.0-preview.1
Issue ID
1216698
Regression
No
Animations artifacts can be seen when using Timeline scrubbing
Reproduction steps:
1. Open the attached project ("case_1216698-W_G_Animation.zip")
2. Open the repro scene ("AnimationTest")
3. Select "Wallace_12CYT_Sht09 - No Offset" GameObject in the Hierarchy
4. Open its Timeline and go to frame 38
5. Notice the teeth popping out of the actor's tongue
6. Rollback the timeline a few frames back and press play to play the timeline
7. Notice that the artifacts aren't appearing
Expected result: Timeline scrubbing matches playing (stepped) animation
Actual result: Timeline scrubbing does not match playing (stepped) animation (some artifacts can be seen)
Reproduces on: 2019.3.3f1, 2020.1.0b1, 2020.2.0a2
Couldn't test with 2017.4, 2018.4 (Timeline package not supported)
Notes:
1. Applying half-frame (or smaller) offset to the animation fixes the issue.
2. Artifacts do not appear when the timeline is played
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Add comment