Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.2.6, 1.4.0-preview.1
Issue ID
1216698
Regression
No
Animations artifacts can be seen when using Timeline scrubbing
Reproduction steps:
1. Open the attached project ("case_1216698-W_G_Animation.zip")
2. Open the repro scene ("AnimationTest")
3. Select "Wallace_12CYT_Sht09 - No Offset" GameObject in the Hierarchy
4. Open its Timeline and go to frame 38
5. Notice the teeth popping out of the actor's tongue
6. Rollback the timeline a few frames back and press play to play the timeline
7. Notice that the artifacts aren't appearing
Expected result: Timeline scrubbing matches playing (stepped) animation
Actual result: Timeline scrubbing does not match playing (stepped) animation (some artifacts can be seen)
Reproduces on: 2019.3.3f1, 2020.1.0b1, 2020.2.0a2
Couldn't test with 2017.4, 2018.4 (Timeline package not supported)
Notes:
1. Applying half-frame (or smaller) offset to the animation fixes the issue.
2. Artifacts do not appear when the timeline is played
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
Add comment