Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
858511
Regression
No
AnimationEvents that are added to legacy AnimationClips generated during Runtime are not called
Reproduction steps:
1. Open the attached project
2. Open the "TestScene"
3. Enter Play mode.
4. Switch to the Animation window with the Cube object selected in the hierarchy to observe the AnimationEvents that have been added to the clip at the start and finish.
5. Click on the cube in game view (to trigger the animation).
6. The Animation clip is played correctly, but the AnimationEvents are not called.
Reproducible on: 5.4.3p3, 5.5.0f3, 5.6.0a6 versions of Unity
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
SuperPingu
Jan 27, 2017 13:32
This bug is reproductible on 5.5.1f1. Will you fix this during the 5.5 cycle or should we wait for 5.6?