Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2019.2.0f1
2020.1
Issue ID
1207480
Regression
Yes
Animation window preview shows humanoid character legs bent backwards when IK is enabled
Steps to reproduce:
1. Download and open attached "FeetBug" project
2. In the Project window select "Humanoid Bot", then "Avatar", then "New Animation"
3. In the Animation preview window press "IK" button
Expected result: The character's legs in the Animation Preview window doesn't bend backwards
Actual result: The character's legs in the Animation Preview window bends backwards
Reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU error When over 2GB memory consumption
- WebGL error When over 2GB memory consumption
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
Resolution Note (2020.1.X):
in the provided animation character hips are located at (0,0,0), and there are no IK curve except the left foot whose IK target is animated in (0,0,0), which is the default value. So inevitably, enabling IK on feet in the preview window will try to solve IK so that feet both reach (0,0,0) which is the hips location, bending legs in the process