Search Issue Tracker
Fixed in 2017.3.0f3
Votes
3
Found in
2017.1.0f3
Issue ID
936953
Regression
No
Animation transitions between key frames are corrupted when modifying keyframes of GameObjectRecorder animation
To reproduce:
1. Open my attached project
2. In Hierarchy window, select BlendShape, enter Play mode
3. While in Play mode, keep changing values of blendshapes for several seconds in Inspector window
4. In Inspector window, Hierarchy Recorder component, uncheck Record property and exit Play mode
5. In Project window, select fbx.anim
6. In Animation window, move any of the key frames of just recorded animation
7. Preview the animation in Inspector window
Expected: animation is changed accordingly of what key frames were moved
Actual: animation transitions are corrupted, BlendShapes animation only changes when reaching a key frame (check .gif attached)
Reproduced in: 2017.1.0p3, 2017.2.0b5, 2017.3.0a2
Note: recorded not available in earlier versions
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
fairtree
Apr 05, 2018 14:29
It is corrected in 2018.1.0b13, THANK YOU!!
JosephCoppolaFW
Jan 11, 2018 20:37
Would be awesome to see this working!
fairtree
Jan 03, 2018 18:20
Please people vote to solve this bug, 6 months it is here and no hope to see it solved without your votes!!