Search Issue Tracker
By Design
Votes
0
Found in
5.4.1p1
Issue ID
834573
Regression
No
Animation Mirror option adds 0.5 Cycle Offset when Root Motion is enabled
How to reproduce:
1. Open the attached project
2. Open main scene
3. Open Animator Window
4. Click Punch there
5. Check Mirror to play to see the animation
6. Uncheck Mirror to play to see the difference
Expected result: Both animations are in the same position doesn't matter if mirroring is enabled or not
Actual result: Animation which has mirroring enabled is 0.5 cycle offset
Reproducible: 5.2.5f1, 5.3.6p6, 5.4.1p2, 5.5.0b5
Note: tested some ninja warrior animations from asset store and this issue didn't occur
By design: This helps users setup loops/transition between locomotion clips.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment