Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a8
2020.2
2020.2.0a4
Issue ID
1230209
Regression
Yes
[Animation] InvalidOperationException thrown on performing undo over a prefab which contains animation keyframes
On performing undo operation over a prefab which has animation keyframes recorded using an animation window docked in the editor cause to throw InvalidOperationException also while selecting keyframe in animation window same exception thrown continuously, refer attached video.
Steps to Reproduce:
1. Create a New Project
2. Hierarchy > Create > 3D Object > Cube
3. Window > Animation > Animation(Ctrl+6)
4. Record an animation keyframe for GameObject(Cube)
5. Make a Prefab of GameObject(Cube)
6. Edit > Undo Selection Change
Actual Result:
1. InvalidOperationException is thrown on performing "Undo Selection Change" over a prefab which has animation keyframes recorded and animation window is docked
2. InvalidOperationException is thrown continuously on changing the recorded keyframe using mouse after performing "Undo Selection Change" over a prefab
Expected:
"Undo Selection Change" operation performed gracefully
Note: Refer attached AnimationStacktrace.docx
Occurring on:
2020.2.0a4, 2020.2.0a1, 2020.1.0b3, 2020.1.0a8
Working fine on:
2020.1.0a7, 2019.3.6f1
Environment:
Windows 10 and macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
Add comment