Search Issue Tracker
By Design
Votes
141
Found in
2017.1.3p1
Issue ID
999825
Regression
No
[Animation] Animator Transition does not get interrupted
Steps to reproduce:
1. Open user attached project
2. Open scene_Crossfade.unity
3. In the Cotroller.cs script, notice that at frame 30 the hard coded transition starts, at frame 33 "AbilityIndex" is set to 2, "AbilityChange" is called
4. Hit play
5. Observe the logs and notice that at frame 33 transition does not get interrupted
Actual result: transition is not interrupted
Expected result: two parameters that are updated should cause the current transition to be interrupted
Reproduced in: 2018.1.0a1, 2018.1.0b7, 2017.3.1p1, 2017.2.1p4, 2017.1.3p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
apexsoftworks
Mar 18, 2018 06:34
Please fix this bug.
elcobone_unity
Mar 08, 2018 21:54
I would like something positie to give tto Unity it bring you the best tools to create why so negative ???
MostHated
Mar 01, 2018 23:22
WTB more votes to give this, plz.
SkyGod-Games
Feb 28, 2018 12:36
Fix for the sake of mankind
unity_3167339
Feb 21, 2018 15:02
bmx