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Votes
0
Found in [Package]
2.0.0-preview 3
Issue ID
1189557
Regression
No
[Animation 2D] A ghost Sprite is created behind the original Sprite when Editing Sprite bones in Sprite Editor
Steps to reproduce:
1. Open the attached project "Case_1189557"
2. Navigate to Window -> 2D and open Sprite Editor window
3. In the top left of the Sprite Editor window choose "Skinning Editor"
4. Select "Tonno" Sprite from Project -> Assets
5. Double click on the Sprite in the Sprite Editor for the bones to appear
6. Move the bones
7. Notice another Sprite behind the original one
Expected results: The Sprite follows the bones
Actual results: Another identical Sprite is created when moving the bones
Reproducible with: 2018.4.0f1(2.0.0), 2018.4.11f1(2.0.0), 2019.3.0b6(3.0.5), 2020.1.0a8(3.0.5)
Note: Sprite Editor does not have Skinning Editor implemented in 2017.4
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pardipmakvana2448
Jan 02, 2026 10:53
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float speed = 5f;
void Update()
{
float moveX = Input.GetAxis("Horizontal");
float moveZ = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(moveX, 0f, moveZ);
transform.Translate(movement * speed * Time.deltaTime);
}
}