Search Issue Tracker
Fixed in 2019.3.X
Votes
4
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1165295
Regression
No
Animated child objects' rotations are not reset when exiting Timeline preview mode
How to reproduce:
1. Open the attached project '1165295repro'
2. Ensure that Cube object's rotation is 0 0 0
3. Click on 'GameObject' and open up a Timeline window
4. Put the Timeline Playhead at around 30 frames
5. Exit preview mode and observe the Cube's rotation once more
Expected results: Cube rotation is back to 0 0 0
Actual results: Cube rotation stayed as before exiting preview mode
Reproducible with: 2017.4.29f1, 2018.4.3f1, 2019.1.8f1, 2019.2.0b8, 2019.3.0a8
Note: In earlier versions, exiting preview mode only modifies the rotation a little bit, but doesn't reset completely.
Note 2: Works fine with a non-child object.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
Add comment