Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.6f1
Issue ID
1056681
Regression
No
[Anima2D] In "SpriteMesh Editor" window, shift key triggers new vertex creation when the window is not active
How to reproduce:
1. Open attached project "Anima2DRebindErrors.zip" and scene "GameScene"
2. In Hierarchy window, select "LeftFoot" object (an image in SpriteMesh Editor appears)
3. While Unity project is not minimized, hold cursor on the desktop and press "Shift"
4. Observe "SpriteMesh Editor" window
Expected result: "Shift" button press only works when "SpriteMesh Editor" window is active
Actual result: by pressing "Shift" key anywhere, you can see updates in "SpriteMesh Editor" window
Reproducible with: 2017.1.4p2, 2017.4.6f1, 2018.1.6f1, 2018.3.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
This is a duplicate of issue #998647