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Fixed

Votes

1

Found in

2021.3.28f1

Issue ID

UUM-47044

Regression

Yes

[Android Vulkan] the screen doesn't rotate with the device when pre-rotation is on

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Reproduction steps:
1. Open the attached Project “BugRepro”
2. Open “Assets/Scenes/SampleScene” Scene
3. Open Edit > Project Settings > Player
4. In Android settings make sure that Graphics API is set to Vulcan and “Apply display rotation during rendering” is toggled on
5. Build and Run on an Android device
6. Rotate the device around

Expected result: the screen rotates when the device is rotated
Actual result: the screen doesn't rotate with the device when pre-rotation is on

Reproducible with: 2021.3.17f1, 2021.3.28f1, 2022.2.0b9
Not reproducible with: 2020.3.47f1, 2021.3.16f1, 2022.2.0b10, 2022.3.7f1, 2023.1.8f1, 2023.2.0b5, 2023.3.0a1
Fixed in: 2022.2.0b10

Notes: pre-rotation: [https://docs.unity3d.com/Manual/vulkan-swapchain-pre-rotation.html|https://docs.unity3d.com/Manual/vulkan-swapchain-pre-rotation.html|smart-link]
Trying to use OpenGLES3 API would make the application not render and not testable.

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