Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a10
Issue ID
1102771
Regression
No
[Android][Vulkan] Terrain is not rendered with specific Camera settings on Samsung Galaxy S7 with Mali-T880
How to reproduce:
1. Open attached project
2. Build&Run to Android device
Expected result - Terrain is rendered
Actual result - Terrain is not rendered Galaxy S7 with Mali-T880
Reproducible with - 2019.1.0a10, 2018.3.0b11, 2018.2.0b1
DUT:
Reproducible with:
N/A, Samsung Galaxy S7 (SM-G930F), Android 7.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
Not reproducible with:
VLNQA00005, Samsung Galaxy S7 (SM-G930V), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00101, Samsung Galaxy Note8 (SM-N950U), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00009, Samsung Galaxy Note8 (SM-N950F), Android 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71 (did not render Terrain on older versions, but seems to render it on the latest one)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when assigning PanelSettings asset to a UIDocument dynamically at runtime
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when disabling "Allow FSR2" parameter while in Play Mode with Direct3D12 set as graphics API
- Crash on vkGetInstanceProcAddr when setting graphics API to "Vulkan" on Fantasy Kingdom learning project
- Overlay Camera "clear depth" not working on Vulkan+Pixel8
- Shadows from Shadow Caster 2D using 2D Colliders show incorrectly when tiles are removed at runtime
Add comment