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Won't Fix
Votes
0
Found in
2017.4.9f1
Issue ID
1126696
Regression
No
[Android] Unity Splash Screen Texture Included on Android Needlessly
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Resolution Note:
Splash Screen is included as part of the unity default resources that ship as a part of each platform player and cannot be filtered based on what is used vs unused today. This might be re-evaluated in the future, but we have no plans to solve this at this time.