Search Issue Tracker
Won't Fix
Votes
1
Found in
5.3.1f1
Issue ID
774720
Regression
No
[Android] [Unity remote 4] compass input returns 0
To reproduce:
1) Open the attached project
2) Open Unity remote 4 on android device
3) Play the scene 1, notice that it returns all zeros instead of compass vector
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
DiegoWw
Jul 11, 2019 09:45
Same problem here in Unity Remote (at the device the Compass works). I was able to start the LocationService (waiting for it with a coroutine) and even get GPS readings, but the Compass still return all zeroes (and -1 as the Timestamp).
PS: For anyone not able to even get GPS to work, first enable Location access for the Unity Remote App on the phone itself, on Android configs. It does not automatically ask for permisson in any way.