Search Issue Tracker
In Progress
Under Consideration for 2021.3.X, 2022.3.X
Votes
8
Found in
2021.3.42f1
2022.3.44f1
Issue ID
UUM-79804
Regression
No
[Android] The Player freezes when playing audio on focus loss
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity Scene
3. Switch to Android Platform
4. Build and Run
5. In Player, press the Button with the text “Load and Play”
6. Open Android Notifications Panel
7. Close the Android Notifications Panel
Expected result: The Cube continues to rotate
Actual result: Player freezes
Reproducible with: 2021.3.42f1, 2022.3.44f1
Not reproducible with: 6000.0.19f1
Fixed in: 2023.1.0a1
Reproducible on:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
Not reproducible on:
Windows Standalone Player
Play Mode
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- With 6000 stream or Windows Standalone Player audio stops playing but does not freeze
- Reproducible with Mono and IL2CPP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
artem_kalytiuk_42
Sep 10, 2024 10:53
I'm facing the exact same problem