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Fixed
Fixed in 2022.3.70f1, 6000.0.63f1, 6000.2.15f1, 6000.3.1f1, 6000.4.0b1, 6000.5.0a2
Votes
1
Found in
2022.3.68f1
6000.0.61f1
6000.2.10f1
6000.3.0b8
6000.4.0a2
6000.5.0a1
Issue ID
UUM-125587
Regression
Yes
Stage information is not logged when Log Shader Compilation is enabled
How to reproduce:
1. Open the “ReproProject.zip“ project
2. Open the “BlobShadow“ scene
3. Enable Development Build in the “File > Build Settings > Android“
4. Build for Android
5. Install the app on the device
5. Clean out the logcat in the Terminal/CMD (“adb -s [SERIAL] logcat -c“)
6. Start the logcat (“adb -s [SERIAL] logcat > [FILENAME].txt“)
7. Open the app
8. Wait a few seconds and terminate the logcat (“CMD+C/CTRL+C“)
9. Open the “[FILENAME].txt“ and search for “Uploaded shader variant to the GPU driver“
Expected result: The “stage“ information is logged
Actual result: The “stage“ information is not logged
Reproducible with: 2022.3.50f1, 2022.3.68f1
Not reproducible with: 2022.3.49f1, 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4
Reproducible environment: macOS 15.7 (M4 Max), Windows 11 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
LNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00319, Google - (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00612, Samsung Galaxy S24 (SM-S921B), Android 15, CPU: Exynos 2400, GPU: ANGLE (Samsung Xclipse 940) on Vulkan 1.3.231
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
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