Search Issue Tracker
Not Reproducible
Votes
19
Found in
5.5.5p2
Issue ID
1104075
Regression
No
[Android] Sound stuttering issue on Huawei Mate 20 Pro
Steps to reproduce:
1. Open attached project
2. Build & Run on Huawei Mate 20 Pro
Expected result: sound stuttering issues should not occur on Huawei Mate 20 Pro
Reproduced in: 2019.1.0a12, 2017.4.17f1
Tested devices:
Reproduced:
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
Not reproduced:
VLNQA00031, Lge Nexus 5 (Nexus 5), Android 6.0.1, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
VLNQA00051, Xiaomi MI MAX (MI MAX), Android 6.0.1, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
VLNQA00153, Google Pixel XL (Pixel XL), Android 9, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
VLNQA00121, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Comments (5)
-
adbourdages
Feb 07, 2019 18:28
All sounds being completely garbled. Unity 2018.2.14
-
solariusastora
Jan 12, 2019 16:47
Can confirm.
Same with Huawei Mate 20 too.. Please fix -
solariusastora
Jan 12, 2019 16:47
Can confirm.
Same with Huawei Mate 20 too.. Please fix
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2019.2.X):
Unity QA could not reproduce this bug on the Huawei Mate 20 Pro.