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Fixed in 5.3.6
Votes
21
Found in
5.3.4p6
Issue ID
796242
Regression
Yes
[Android/Audio] Android app stops playing audio at all if another app takes audio focus
To reproduce:
1) Create new project
2) Add an Audio Source to scene with a piece of audio set to play on awake and loop
3) Build and run on Android
4) Notice that the audio is playing normally
5) Pause the app
6) Start a different app which would play audio (tested with Youtube)
7) Return back to built app - it stops playing audio
OR
5) Do something what would cause a notification to pop in phone (Send an SMS/email, for example)
6) Notice that the audio stops playing
Regression 5.3.4p5 -> 5.3.4p6
DUT: Google Nexus 5 (Android 6.0.1)
HTC Desire 510 (Android 4.4.3)
Comments (40)
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Ill-Fish
Jul 06, 2016 10:12
I also have same issue on unity3d 5.3.5P6
locomojo
Jul 05, 2016 06:35
+1 Also having this problem using latest consumer (free) version of Unity in Windows.
muberti
Jul 02, 2016 17:03
Bug still exists in 5.3.5P6 and latest 5.4.0b24 build. When the 5.3.6 will be released? Thanks
shark812
Jul 01, 2016 12:03
not resolved at all
Jakub Milik
Jul 01, 2016 11:52
Unity 5.4.0b23 - sound still does not resume after recieving system notification
calgof
Jun 27, 2016 14:57
Please backport this fix to 5.3.5. Our project launch plan is totally blocked by this bug.
michael-chen2009
Jun 27, 2016 07:45
still exist in Unity5.3.5p5.
liiir1985
Jun 26, 2016 07:12
Just tried 5.3.5p5, this issue still there, I'm still losing audio after phone call
yruizw
Jun 25, 2016 23:42
I've just found the same issue on my android app, I'm using 5.3.5f1, is this will be solved soon? or included on the next release?
EdPS
Jun 25, 2016 12:11
unity3d 5.3.5f1. Problem present in all Samsung, Sony and Huawei devices tested