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Votes

0

Found in

2021.3.36f1

2022.3.23f1

2023.2.16f1

6000.0.0b13

Issue ID

UUM-69546

Regression

No

[Android] Shader in Editor becomes a mosaic when the Android Platform is selected

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Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android platform
4. Observe the Scene view

Expected result: The Sphere has a black circle in the middle which has a white-colored space around it
Actual result: The Sphere appears as a mosaic

Reproducible with: 2021.3.36f1, 2022.3.23f1, 2023.2.16f1, 6000.0.0b13

Reproducible on:
Android Platform (Editor)

Not reproducible on:
Windows Platform (Editor, Player)
Android Platform (Mac Editor)
Android Player (Vulkan, OpenGLES3, Mono, IL2CPP)
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

  1. Resolution Note:

    If the variables in the provided fragment shader are changed to full precision, the issue doesn't reproduce anymore.

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