Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
2.1.8
Issue ID
1175228
Regression
No
[Android] [PostProcesingV2]Some Mali GPUs renders mesh in black color
Steps to reproduce:
1) Download attached project and open in Unity
2) Build and Run on a device
3) Once the menu scene is loaded, press on "LoadTestingScene" button
Observe: Meshes are rendered in black
PostProcessing Package version: 2.1.8
Reproduced with:
2018.4.6f1, 2019.3.0a12
Devices under testing:
Reproduced with:
VLNQA00093, Samsung Galaxy S6 edge (SM-G925F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00269, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
Not reproduced with:
VLNQA00216 Razer Phone 2 (Phone 2), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00005, Samsung Galaxy S7 (SM-G930V), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00162 iPadPro, A10X, iOS: 11.3
VLNQA00246 iPhone 6 Plus, A8, iOS: 12.1.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Single-pass stereo rendering shows only Skybox when entering Play mode
- Scene tools flicker and become distorted when moving the zoomed out scene
- Diagnostics logs are missing, duplicated, or out of order when viewing Player sessions in Cloud Diagnostics
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
Add comment