Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a10
Issue ID
1103159
Regression
No
[Android] [PostProcesing] [Gles2] Depth of field gives black screen
Steps to reproduce:
1) Download attached project and open in Unity
2) Make sure Graphics API is set to Gles2
3) Build and Run project on a device
4) Select effects in that order: DepthOfField, Grain, LensDistortion, Vignette
5) Click on Run! button
Observe: Black screen when Depth of field effect is active
Expected result: No black screen
Reproduced with:
2018.3.0b12, 2019.1.0a10
Devices under testing:
VLNQA00216 Razer Phone 2*, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 630
VLNQA00175 Samsung Galaxy Note9, OS:8.1.0, CPU:arm64-v8a, GPU:Mali-G72
Not reproduced with:
VLNQA00212 iPhone Xs, SoC: A12, iOS: 12.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
Resolution Note:
DoF requires GLES3.