Search Issue Tracker
Fixed in 5.6.0f3
Fixed in 5.5.X, 5.6.X
Votes
234
Found in
5.5.0f3
Issue ID
856773
Regression
Yes
[Android] Location app crashes due to error 'jstring has wrong type: android.location.Location'
How to reproduce:
1. Open the attached project
2. Build and Run Test scene on Android device (it has only one line Input.location.Start() in script)
3. When app launches, select "Allow" in the permission dialog
4. App will start and location service will start to initialize
5. Notice that app will crash in several second after beginning of location init
Reproducible: 5.5.0f1, 5.5.0f3, 5.6.0a5
Not reproducible: 5.5.0b11
Issue is not device specific
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when total memory consumption is over 2GB
- Red dots are rendered when copying texture with ASTC format and CompressGpu
- [Linux] "Trying to load color backbuffer into a complex RenderPass setup" error is thrown after entering Play mode in AR Mobile template project
- [Android] Neither of the callbacks are called when several videos with VideoPlayer are spawned on the target on the Google Pixel devices
- Texture2D memory allocation size is significantly increased when running on iOS device
SimonAlkemade2
Jan 03, 2017 15:44
We are completely dead in the water. We can't continue until this is fixed. I should have never upgraded without a backup. Now we are loosing money every day until this is fixed. I would really appreciate a fix. Kind regards.
anthonyioflux
Jan 02, 2017 13:16
Unbelievable that a blocker like this is still not fixed.
UDN_9dd4097f-de1b-4878-9682-ebc0c28f71fe
Dec 30, 2016 17:10
This is a CRITICAL CLASS A BUG - please Fix ASAP. Blocking RELEASE! Thank you.
Mild-Mania
Dec 30, 2016 11:23
Blocking our release. Waiting for fix. URGENT
anilhdas
Dec 28, 2016 06:50
I have the same problem, Using 5.5.0f1. And it is stalling our release.
Kindly let us know the ETA, so that we can plan accordingly.
hunterua
Dec 26, 2016 17:15
Same issue here... and no way to rollback to 5.4 because scenes screwed up after downgrade :(
Unity guys! Please do fix it or give us at least workaround. We can't move further :( Spending time for fix scenes for downgrade is the last thing we want to do.
Please!
http://vignette1.wikia.nocookie.net/p__/images/4/45/Puss_in_Boots_Eyes.jpg/revision/latest?cb=20131008123041&path-prefix=protagonist
liqvidunity
Dec 26, 2016 06:33
I have save problem on Input.location.Start(desiredAccuracy, updateDistance);
12-26 12:01:28.275 23546-23546/? A/google-breakpad: M DC838000 00000000 00FB3000 694D6E596F8AB3B9612F53D00A10F9910 libunity.so
12-26 12:01:28.305 22821-22865/? A/libc: Fatal signal 11 (SIGSEGV), code 2, fault addr 0x1314e000 in tid 22865 (UnityMain)
12-26 12:01:28.375 3155-3155/? A/DEBUG: pid: 22821, tid: 22865, name: UnityMain >>> com.test.app <<<
12-26 12:01:28.445 3155-3155/? A/DEBUG: #02 pc 0099eef8 /data/app/com.test.app-2/lib/arm/libunity.so
high-spy
Dec 25, 2016 03:42
Would love a fix as soon as possible! My app crashes on load, but if I keep opening it - it eventually gathers my gps data and works, but the app crash on load is a heavy deterrent...
Sallihery02
Dec 23, 2016 17:22
Please Please, fix it.
kkaehler
Dec 23, 2016 14:25
In my app, I only run the location service until I get a valid position, then stop it. But it is frequently re-initialized, and after about the 10th init or so, I got this crash. 5.5.0f3.