Search Issue Tracker
By Design
Votes
0
Found in
5.5.0b4
Issue ID
837955
Regression
No
[Android] Loading AssetBundle on a device crashes the App
Steps to reproduce:
1) Download attached project 'PickScreen' and open in Unity
2) Build and run 'pickscreen_10901' scene on a device
3) After app launches, click on MENU button (left bottom)
4) Click on 3D button 'Objetos Virtuals'
5) On the left side, click on aircraft button
6) After pop up window appears, click on top left aircraft (size 3.9MB)
7) Wait until it finish to load AssetBundle
Note: App crashed in signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
Expected result: AssetBundle should be loaded without any issue on a device
Actual result: App crashes after it finishes to load AssetBundle
Reproduced with: 5.5.0b4, 5.5.0b9
Explanation: App was running out of memory.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
Add comment