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Fixed in 2019.1.X
Votes
0
Found in
2018.2.11f1
Issue ID
1093980
Regression
No
[Android][iOS] Texture2D.PackTextures caps maximumAtlasSize to 4096
Steps to reproduce:
1. Switch to Android platform
2. Open scene "ItemPackTextures" and press play (!)
3. Open custom editor window "Tools/Material Combiner"
4. Uncheck "DryRun" and press "Combine Materials"
5. Notice the combined texture produced by PackTextures being saved to "Assets/ItemTexture_Combined"
6. Repeat the steps on the Windows or WebGL platform and observe that the size is higher
Expected result: Texture2D.PackTextures should not cap maximumAtlasSize to 4096 on mobile platforms
Reproduced in: 2019.1.0a1, 2018.3.0b8, 2018.2.11f1 on Android, iOS platforms
Does not occur in: 2019.1.0a6, 2019.1.0a2
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